Yuji Nakamura and Sam Kim, Bloomberg; Most Popular Game on the Planet Accused of Copyright Violation
"The companies behind two of the world’s most popular video games are squaring off in court.
PUBG Corp., an affiliate of South Korean studio Bluehole Inc., is suing the Korean unit of North Carolina-based Epic Games, arguing that its smash hit Fortnite copies many of the characteristics of its own PlayerUnknown’s Battlegrounds. The suit, alleging copyright infringement, was filed in South Korea.
PUBG introduced its game last year and it became a huge hit as players embraced the Hunger Games-style concept in which 100 players race to kill each other until there’s a sole survivor. But the game’s features have been embraced by rivals, prompting earlier legal action. Fortnite has a similar concept of 100 people competing with each other, but differs by letting players build fortifications similar to Minecraft and using more cartoon-like graphics aimed at younger players."
Issues and developments related to IP, AI, and OM, examined in the IP and tech ethics graduate courses I teach at the University of Pittsburgh School of Computing and Information. My Bloomsbury book "Ethics, Information, and Technology", coming in Summer 2025, includes major chapters on IP, AI, OM, and other emerging technologies (IoT, drones, robots, autonomous vehicles, VR/AR). Kip Currier, PhD, JD
Showing posts with label PlayerUnknown’s Battlegrounds. Show all posts
Showing posts with label PlayerUnknown’s Battlegrounds. Show all posts
Thursday, May 31, 2018
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