[Podcast] On the Media; How to Beat Pirates:
"While computer games are theoretically as easy to pirate as any other kind of digital media, the video and computer game industry as a whole seems a little less caught up in anti-piracy zeal than say, the music or film industries. Bob talks to Robin Walker, a game developer for Valve Software, one of the more successful computer game publishers. Walker explains how, rather than trying to catch software pirates, his company tries to make software that's too good to steal."
Issues and developments related to Intellectual Property (e.g. Copyright, Fair Use, Patents, Trademarks, Trade Secrets) and Open Movements (e.g. Open Access, Open Data, Open Educational Resources (OER)), examined in the "Intellectual Property and Open Movements" and "Ethics of Data, Information, and Emerging Technologies" graduate courses I teach at the University of Pittsburgh School of Computing and Information. -- Kip Currier, PhD, JD
Showing posts with label comparing music and film industries' anti-piracy approach with video and computer game industry. Show all posts
Showing posts with label comparing music and film industries' anti-piracy approach with video and computer game industry. Show all posts
Saturday, April 9, 2011
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