[Podcast] On the Media; How to Beat Pirates:
"While computer games are theoretically as easy to pirate as any other kind of digital media, the video and computer game industry as a whole seems a little less caught up in anti-piracy zeal than say, the music or film industries. Bob talks to Robin Walker, a game developer for Valve Software, one of the more successful computer game publishers. Walker explains how, rather than trying to catch software pirates, his company tries to make software that's too good to steal."
Issues and developments related to IP, AI, and OM, examined in the IP and tech ethics graduate courses I teach at the University of Pittsburgh School of Computing and Information. My Bloomsbury book "Ethics, Information, and Technology", coming in Summer 2025, includes major chapters on IP, AI, OM, and other emerging technologies (IoT, drones, robots, autonomous vehicles, VR/AR). Kip Currier, PhD, JD
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