Adam Ozimek, Forbes; How Bad Intellectual Property Laws Hurt Classic Video Game Consumers
"The economic purpose of intellectual property is to incentivize the creation of products that would not otherwise be created. These laws can benefit consumers, but the granting of monopoly rights creates a cost as well. In terms of balancing costs and benefits, the current copyright system is -to be frank- absurd. A look at how excessive copyright is harming back video game consumers makes that clear."
Issues and developments related to IP, AI, and OM, examined in the IP and tech ethics graduate courses I teach at the University of Pittsburgh School of Computing and Information. My Bloomsbury book "Ethics, Information, and Technology", coming in Summer 2025, includes major chapters on IP, AI, OM, and other emerging technologies (IoT, drones, robots, autonomous vehicles, VR/AR). Kip Currier, PhD, JD
Showing posts with label current copyright system. Show all posts
Showing posts with label current copyright system. Show all posts
Sunday, June 25, 2017
Wednesday, June 21, 2017
Current copyright regime makes entertainment industry boring; The Daily Texan, June 18, 2017
Usmaan Hasan, The Daily Texan; Current copyright regime makes entertainment industry boring
"The current system of copyright and intellectual property protections quells artistic expression gives consumers the short end of the stick.
"The current system of copyright and intellectual property protections quells artistic expression gives consumers the short end of the stick.
Mickey Mouse, as a property of Disney, enjoys bipartisan support in Congress. He was created in 1928, and under the existing copyright regime of the time, Disney’s right to Mickey should have ended in 1956 at the soonest, 1984 at the latest. Yet with some Disney magic, without fail, Congress expands copyright protections every time the Mickey is about to lapse into the public domain.
The hypocrisy coming from Disney is staggering. It has gained its immense wealth by monetizing properties in the public domain – like Cinderella, a centuries old fairy tale owned by no one – lobbying for copyright protections for those properties, and then reworking properties while constantly expanding the lifetime of their protections. It is a company that has managed to exercise artistic reinterpretation of cultural touchstones while making it nearly impossible for others to do the same. In fact, Disney has made its wealth by making movies on at least 50 works in the public domain."
Subscribe to:
Posts (Atom)